[A Guestpost and Image by Ben Galley]
If you’ve ever tried to write a book, you’ll have done some world-building. Whether by design, necessity, or accident, it’s essential to any novel, no matter what the genre
By
definition, world-building is the act of creating a world or setting
for a novel and its plot. It’s a very important task indeed. Why? Well,
if you’re thinking that world-building simply refers to dreaming up the
physical attributes of a room, or a city, or deciding what colour the
sky should be, then think again. World-building is so much more than
that. It can define characters, give life to a plot, and basically
underpin every scene of a book.
But
how? To answer that question, think about how your world affects you.
Certain aspects of a world might pass you by unnoticed, but how would
your life be affected if gravity worked sideways, or if we had three
suns, or if trees could talk? How would these aspects affect you? Think
of how a blizzard could affect your day, or then think what would happen
should the world be plunged into an ice age. Elements such as these
effect you, whether in part or whole, and therefore affect your
character, and your story.
This
is just the tip of the iceberg. When you start think about all the
different aspects of your own world, and how changing even little things
can have large consequences, you realise how complex and how important
world-building can be. I certainly did when I started writing! For
instance:
Worlds have animals.
Worlds have weather.
Worlds have landscapes.
Worlds have seasons.
Worlds have history.
Worlds have rules.
Worlds have people.
Worlds have politics.
When
I first began to build the world of Emaneska, I didn't think of half of
the above. World-building for me was a stumbling, stop-start process,
building bits as I go. That’s how I discovered the other half -
accidentally. And also naturally too. I was forced to face different
aspects as and when they reared their heads. Here’s an example: while
writing an early section of The Written, a question was raised - was
Farden, my main character, religious or not? In answering that one
question, I decided that I needed to create a whole religion and belief
system.
How
did I go about that? With difficulty. A religion isn’t just a belief,
or a load of myths, I realised that it can motivate or restrict your
characters in different ways. Does a character’s belief affect his or
her actions? Does it affect their personality? I found that yet, it did.
It
just unravelled from there. I realised that a pantheon of gods had to
be created, and had to give them a culture and identity, which for
Emaneska meant borrowing from the Nordic mythology. More questions
popped up. Do my characters fear death, because of an afterlife? How
hard would they fight for a god, or for their belief? What does belief
demand from them? Question after question arose. Gods were born. A
creation myth was added. Emaneska’s history grew, century by century.
Characters grew deeper and deeper.
All
of these questions led to some serious plot changes, and also had
incredible knock-on effects to the entire layout of the trilogy.
(Actually my series is a 'trilogy' of four books. The Written, Pale
Kings, and Dead Stars Parts One and Two.)
Religion
wasn’t the only thing I had to tackle. Trying to describe what my
characters wore, from beggars to kings, made me expand even more upon
the Nordic influences in Emaneska. Working on how my countries were
ruled and interacted led me to create whole social structures. Figuring
out where each race had come from, or what was individual about each one
helped me pump a huge amount of culture into the world. Different
cultures then led to dialects, politics, and more plot changes. More
aspects followed, like music, magic,
Characters
are also affected by world-building. The back-story of a character may
depend on the world they inhabit. Things like war or natural disaster
could have big implications for a character and their role in the plot.
For me, how magic existed in my world dictated the how the plot
unravelled, and how my characters behaved, especially Farden, whose life
revolves around magic. The effect of all this accidental, natural
world-building? A truly richer, and therefore more engaging, world, and a
better plot and characters too.
But
what if I’d thought of these aspects before diving straight into the
story? Could have I made the world even richer and deeper? Perhaps, but I
also think that the way in which I built Emaneska, piece by piece, was
natural and perfect for the reader. The world is revealed a bit at a
time at exactly the right moments, rather than drowning the reader in
too much detail too soon. However, I’ve now learnt that dreaming up all
that I can possibly can before I start writing can lead to even better
world-building, as I did with the later books like Pale Kings and Dead
Stars 1 & 2, books 1, 2, and 3 of the Series. From now on I’ll be
ironing out all the fine details before I start writing.
This
is why world-building is very important. It affects every aspect of
your book. Like a pillar holding up the roof of a building, without it, a
book can easily fall apart. Especially if this book is of the fantasy
genre - a genre which depends so much on the escape from reality, on
rich, strange and extraordinary worlds. This is why I urge everybody who
writes to really think about the world their characters and plot live
in, as early on as possible. World-building can make or break your
story.
Good luck, and get building!
Visit Ben Galleys Homepage if you liked this post to find out more about the author and his fantasy trilogy Emaneska. www.bengalley.com
Visit Ben Galleys Homepage if you liked this post to find out more about the author and his fantasy trilogy Emaneska. www.bengalley.com
Thanks for sharing tips on writting, a tips like this can really help a lot to boost our mind.
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